Death or Glory!

(Free Napoleonic Rules from the Napnuts)

  NapNuts
Singapore Wargamers
 
       

 

 

CHARTS AND TABLES

CASUALTY CHART (For infantry fire and melée combat)  

 Number of figures firing or melee head count

Score

1

2

3

4

5

6

7

8

9

10

11

12

-10

0

0

0

0

0

0

0

0

0

0

0

0

-9

0

0

0

0

0

0

0

0

0

0

5

5

-8

0

0

0

0

0

0

0

0

0

5

5

5

-7

0

0

0

0

0

0

5

5

5

5

5

5

-6

0

0

0

5

5

5

5

5

5

5

5

10

-5

0

0

5

5

5

5

5

5

10

10

10

10

-4

0

5

5

5

5

5

10

10

10

10

15

15

-3

0

5

5

5

5

10

10

10

15

15

15

15

-2

0

5

5

5

10

10

10

15

15

15

20

20

-1

0

5

5

10

10

10

15

15

20

20

20

25

0

5

5

5

10

10

15

15

20

20

25

25

25

1

5

5

10

10

15

15

20

25

25

30

30

35

2

5

5

10

15

15

20

25

25

30

35

35

40

3

5

10

15

20

25

30

30

35

40

45

50

55

4

5

10

15

20

30

35

40

45

50

55

65

70

5

5

15

20

30

40

45

50

55

60

70

80

85

6

10

15

25

35

45

50

60

70

75

85

95

100

7

10

20

30

40

50

60

70

80

90

100

110

120

8

10

25

35

45

55

70

80

90

100

115

125

135

9

15

30

45

55

70

85

100

115

130

140

156

170

10

15

35

50

70

85

100

120

135

155

170

190

205

 Fire Modifiers:

  •  +2 firing unit is British infantry in line (to represent effect of 2 deep line)

  • +1 firing unit is veteran

  • +1 firing unit resting arms on wall/parapet

  • +2 initial volley (only applicable once per game)

  • -1 firing unit is unformed

  • -1 for every 3 consecutive moves of firing (cumulative)

  • -2 firing unit is disordered

  • -2 firing unit is conscript, militia or landwehr

  • -1 small arms vs cuirassiers

  • -1 firing unit is itself under fire (except British and veterans)

  • -2 firing unit is tired

  • -3 firing unit is in skirmish order

  • -4 firing unit is exhausted

  • +1 target unit is more than 1 rank deep

  • +1 for every rank of target unit (only applicable for artillery fire)

  • -3 target unit is behind soft cover

  • -4 target  unit is behind hard cover

  • -4 target unit is in skirmish order

  • -5 target unit is entrenched

  •  Casualties from Artillery Fire

     Number of Guns in Battery

    Score

    1

    2

    3

    4

    5

    6

    7

    8

    -10

    0

    0

    0

    0

    0

    0

    0

    0

    -9

    0

    0

    0

    0

    0

    5

    5

    5

    -8

    0

    0

    0

    0

    5

    5

    5

    5

    -7

    0

    0

    0

    5

    5

    5

    5

    5

    -6

    0

    5

    5

    5

    5

    10

    10

    10

    -5

    0

    5

    5

    10

    10

    10

    15

    15

    -4

    5

    5

    10

    10

    15

    15

    20

    20

    -3

    5

    5

    10

    15

    15

    20

    25

    25

    -2

    5

    10

    10

    15

    20

    25

    30

    30

    -1

    5

    10

    15

    20

    25

    30

    35

    40

    0

    5

    10

    15

    20

    25

    30

    35

    45

    1

    5

    15

    20

    25

    35

    40

    40

    55

    2

    10

    15

    25

    30

    40

    50

    55

    65

    3

    10

    20

    30

    45

    55

    65

    75

    85

    4

    15

    25

    40

    55

    65

    80

    95

    105

    5

    15

    35

    50

    65

    85

    100

    115

    135

    6

    20

    40

    60

    80

    100

    120

    140

    160

    7

    25

    45

    70

    95

    115

    140

    165

    185

    8

    25

    55

    80

    105

    135

    160

    185

    215

    9

    35

    65

    100

    135

    165

    200

    235

    265

    10

    40

    80

    120

    160

    200

    240

    280

    320

     Infantry Ranges:

    Range   

    Musket 

    Rifle       

    Mounted

    Carbine

    0 - 35

    +3

    +1

    0

    +1

    36-60    

    +1

    0

    -2

    0

    61-90

    0

    -1

    -4

    -2

    91-125

    -2

    -2

    -6

    -4

    126-150

    -4

    -3

    -9

    -6

    151-175

    -6

    -5

     

    -9

    176-200

    -9

    -6

     

     

    201-250

     

    -8

     

     

    251-300

     

    -9

     

     

     Artillery Ranges:

     Canister Range Table

     

    +4

    +2

    0

    -2

    3-4 pdr

    0-75

    76-150

    151-250

    251-375

    6-7 pdr

    0-85

    86-165

    166-275

    276-400

    8-9 pdr

    0-100

    101-200

    201-325

    326-450

    12 pdr

    0-150

    151-300

    301-450

    451-600

     Ball and Shell Table (+1 British Shrapnel)

     

    +2

    0

    -3

    -6

    -9

    3-4pdr

    0-100

    101-275

    276-530

    531-770

    771-900

    6-7pdr

    0-125

    126-300

    301-580

    581-820

    821-950

    8-9pdr

    0-150

    151-350

    351-660

    661-880

    881-1000

    12 pdr

    0-225

    226-450

    451-800

    801-1000

    1001-1250

     Generals' Risk Table

  • 1-4- light wound - no effect

  • 3-7 - moderate wound - General's command factor halved for remainder of game(rounded down)

  • 8-9 - serious wound - General is out of play for remainder of game – if campaign, roll for recovery 0-6 died of wounds.  7-9 recovers.

  • 0 - General KIA

  • | Main Rules | Charts 2 | Nationality Tables 1 | Nationality Tables 2|